Pulsar lost colony scrap
I really think having programs not recharge, but operate on a "only so many can be on at once because of limited CPU power" would work better. But programs are basically flowchart - run SH when shields are down, run RV when virus hits.
![pulsar lost colony scrap pulsar lost colony scrap](https://spiele-release.de/games/img/screenshots/pulsar-lost-colony_2.jpg)
Science is much more interesting than it was before, with drones, the sensor dish lockon, and probes to find enemy cloaked ships. and as a result instead of playing careful energy management, the engineering officer is running an assembly line. There's an optimal strategy for science and engineering, and it involves engineering dumping fuel capsules to recharge programs while the science offers spams programs (but mostly SH) to stay in the fight. This has been an annoyance for me for a long time, and it remains true. So that said, here are the minor issues we noticed. Some enemies on planets legitimately scared players the first time. We've had frantic stands trying to manage a boarding of enemy ships. I've died gloriously on enemy ships keeping their shields down while the crew took it down. Ship boarding and combat remains frantic fun.
![pulsar lost colony scrap pulsar lost colony scrap](https://images.prismic.io/fanatical/7f8c413b-0a11-4ecd-afab-829206be945e_ss_fbf352c29039690f6dc88fbc299bede72eb22e2a.1920x1080.jpg)
The fact that rethinking our plans resulted in victory is a huge positive sign for the game - it means skill and strategy really do make a difference.
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We were not playing Ironman style, and as a result after getting our ass kicked in ship combat we could pause, rethink how to handle it, and approach it again. We got to experience all phases of the game. Missions make for a fun general experience. I was not trying it with the HOTAS, but the Intrepid flies just fine with mouse controls. So many little improvements have added polish to the game and made it a fun experience. Maybe that's not helpful feedback, but the general experience is a cohesive whole. I took on Captain/Pilot, with new players taking on Science/Engineering respectively. Had a bunch of new players join up and we flew around an on Intrepid class.
Oh man it's been a while since I posted one of these!